In order to appeal to the video game industry, and studios desirable to me such as Territory (who create [fictional] user interfaces for the AAA film and game industries), I need to diversify my portfolio to represent work that would appeal to that industry. My portfolio in the past has consisted primarily of relatively minimalist, highly usable user interfaces; in fiction, usability is almost irrelevant as aesthetics, context and application take priority.
Brief:
Create a set of fictional user interfaces that could be employed by the film or game industry to create a believable and exciting environment design. Prioritise aesthetics and drama over usability or realism.
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